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GameCube - Pokemon Colosseum (w/ Memory Card 59) - Electronic Games


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1. Early CD and DVD drives read data at a constant rate. The data on the disc is passed under the read head at a constant rate (Constant Linear Velocity, or CLV). As linear (meters per second) track speed grows at outer parts of the disc proportionally to the radius, the rotational speed of the disc was adjusted according to which portion of the disc was being read. Most current CD and DVD drives have a constant rotation speed (Constant Angular Velocity, or CAV). The maximum data rate specified for the drive/disc is achieved only at the end of the disc's track (discs are written from inside). The average speed of the drive therefore equals to only about 50–70% of the maximum nominated speed. While this seems a disadvantage, such drives have a lower seek time as they do not have to change the disc's speed of rotation.


2. A CD is read by focusing a 780 nm wavelength semiconductor laser through the bottom of the polycarbonate layer. The difference in height between pits and lands is a sixth of the wavelength of the laser light, leading to a third-wavelength phase difference between the light reflected from a pit and from its surrounding land. The sixth, 125 nm, (and not a quarter) of the wavelength was chosen to have a good trade-off between the push-pull radial tracking signal and the full-aperture read-out signal. The interference reduces the intensity of the reflected light compared to when the laser is reflected by just a land. By measuring this intensity with a photodiode, one is able to read the data from the disc. The pits and lands themselves do not represent the zeroes and ones of binary data. Instead a change from pit to land or land to pit indicates a one, while no change indicates a zero. This in turn is decoded by reversing the Eight-to-Fourteen Modulation used in mastering the disc, finally revealing the raw data stored on the disc.



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